Anti-aliased lines

first post: EugenUS wrote: Hi I have created a version of antialised lines of variable thickn...

latest post: andyb1979 wrote: FYI the poor quality antialiasing for WPF version is also fixed, th...

Blit of image with bit depth of 8

first post: pauldendulk wrote: hi! I am starting on a project where I use WBX to render geographi...

latest post: teichgraf wrote: I added a check and a helper method to r89620 which make this easie...

Issue with FillRectangle() and minor improvement for Clear()

first post: Silverlancer wrote: Hi. I have found your blog article few days ago while I was resear...

latest post: teichgraf wrote: Thanks for the input and sorry for the late reply. This project is ...

Issue with Blit()

first post: zhadoom wrote: I am trying to Blit a rectangle from one bitmap to another. Howev...

latest post: teichgraf wrote: This behavior is normal when using the same bitmap and BlendMode.No...

save PNG (transparent picture)

first post: matthijshoekstra wrote: Any idea how to add the functionality so i can save the image as t...

latest post: maxima120 wrote: I am going to store bytes from your Encode method as bytes not as p...

Blitting 2 UI Elements with transparency

first post: Draek wrote: We have been using WriteableBitmapEx to enhance the performance of...

latest post: teichgraf wrote: Please provide an isolated repro to get better help. - Rene Schulte

Writing text on image

first post: voletykrian wrote: I am developing metro apps and I have seen on many forums and on St...

SaveJpeg quality override? Size increase?

first post: jdbarclay wrote: Hi, I have this concern... (it applies to WriteableBitmap in gener...

Build Error: WriteableBitmapExtensions Exists in Both Phone & Xna DLLs

first post: techSage wrote: Thanks so much for this great library - I'm using it to build an a...

latest post: kubaf wrote: Can you please publish last version 86384, because NuGet update is ...

SetPixel/GetPixel bug

first post: alimpaecher wrote: I've noticed if I set a pixel where the alpha is 0, RGB all get set...

latest post: teichgraf wrote: That's right, the WB uses premultiplied-alpha. - Rene Schulte