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RotateFree on 48BPP image

Apr 29, 2015 at 11:39 AM
Hi all,
I note that WriteableBitmapEx will corrupt a bitmap if rotating an image that is 48 bit.

I really need this to work, so I took a look at the source code. I can see some hard coded references to numbers like 8 and 24, but to be honest I can't really see how the method even works.

Is there some kind of complexity I'm not seeing in how rotating a 48 bit image is a lot different to a 32 bit one?