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SetPixel(x, y, a, r, g, b) overload is bugged
Hi, I've just lost 2 hours search a bug in an algorithm and finally found that the problem is SetPixel(x, y, a, r, g, b) overload. Seems that there is a lost of precision that in some cases transform the color in a total different value. Using SetPixel(x,
y, color) there are no problems