Blit with alpha channel does not work as expected

The issue reported here: http://writeablebitmapex.codeplex.com/discussions/390628 was fixed on ChangeSet 93605 but now it is broken again.

Id #19679 | Release: None | Updated: May 7 at 5:14 PM by SealightPT | Created: May 7 at 5:14 PM by SealightPT

Color incorrect on loaded bitmap

I loaded a png file (4096x2800) and display it in an image control but the colors are incorrect; Blue's appear as brown etc. I have loaded the same png file into a BitmapImage and then display in ...

Id #19360 | Release: None | Updated: Feb 22 at 12:13 AM by teichgraf | Created: Feb 19 at 7:22 AM by dhitchenuk

I would like to draw arcs

I would like the ability in this library to draw arcs. Bresenham arc-drawing algorithms exist. See here:   http://en.wikipedia.org/wiki/Midpoint_circle_algorithm   By arc, I mean a partial circle -...

Id #18667 | Release: None | Updated: Feb 22 at 12:13 AM by teichgraf | Created: Sep 20, 2012 at 4:16 AM by brantheman

Possibility to FillPolygon with holes

It would be very useful to be able to draw polygons that have holes inside (Map or GIS applications).

Id #17402 | Release: None | Updated: Feb 22 at 12:13 AM by andrz_s | Created: Feb 11, 2012 at 2:44 PM by andrz_s

DrawLine overload with Dot/Dash parameter

I would like the ability to call overloaded DrawLine and DrawLineAa functions with a parameter (e.g. enum?) to define a dotted or dashed line.

Id #17049 | Release: None | Updated: Feb 22 at 12:13 AM by andrz_s | Created: Dec 15, 2011 at 10:35 AM by andyb1979

Gradient filled shapes / polygons / rectangles

This is a tough one. I would really like to render gradient filled polygons and rectangles. Specifically I am concerned about performance as I'll be filling a large area. I was thinking how to tack...

Id #17048 | Release: None | Updated: Feb 22 at 12:13 AM by andrz_s | Created: Dec 15, 2011 at 10:34 AM by andyb1979

Develop & Test for multi-threaded rendering (shape/line drawing etc)

This is a nice to have, but I would like to see WBEx allow multi-threaded rendering of shapes and lines. I did a test project where I drew a segmented line in parallel and it worked perfectly so lo...

Id #17047 | Release: None | Updated: Feb 22 at 12:13 AM by netdisplaysystems | Created: Dec 15, 2011 at 10:28 AM by andyb1979

Add lineWidth overload for DrawLine and DrawLineAa

It would be very beneficial to pass lineWidth to overloaded methods for standard and Anti-Aliased lines.

Id #17046 | Release: None | Updated: Feb 22 at 12:13 AM by dvodicka | Created: Dec 15, 2011 at 10:22 AM by andyb1979

DrawLineAa rendering anomoly when light series on a dark backround

Hi there,   I recently started using the DrawLineAa method, which is excellent and improves visual appearance of my app while maintaining high performance. I do have one issue with it however. If ...

Id #17045 | Release: None | Updated: Feb 22 at 12:13 AM by andyb1979 | Created: Dec 15, 2011 at 10:20 AM by andyb1979

Higher Quality ResizeMethod

Add another resize method that provides better quality than bilinear or nearest neighbor. Both of can result in Moir patterns when sizing down. Here's a good article that discusses various resize...

Id #16411 | Release: None | Updated: Feb 22 at 12:13 AM by wwyatt | Created: Aug 17, 2011 at 4:58 PM by wwyatt